Kts Program Konami Download
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For the past 2 months, Konami has launched an ambitious Organized Play program to appease duelists and fans of the Yu-Gi-Oh! TCG after a hiatus of events during the first half of 2009. There have been several regional qualifier events across North America since the 2009 Anaheim SJC in April. Yesterday, on June 27, there was a regional in San Jose, CA. Over 200 duelists showed up to the last Northern California regional hoping to qualify for the 2009 nationals. Registration began at 10.30am, the regional began at 12pm, the 8th Round ended at 11pm, and Top 8 ended after midnight.
Typically, 8 round regionals don't last 12 hours. The Konami Tournament Software (KTS) had multiple problems resulting in several long delays. This isn't the first time the KTS acted up. We encoutered problems with the KTS at another regional 3 weeks ago. I would like players and judges to share their experiences of their regionals.
Did the KTS cause problems and delays? What were the issues? What was done to rectify the situation? Yes, the Phily Regional yesterday experienced severe problems with the Konami Tournament Software as has already been noted. Konami is asking for feedback on problems that are encountered, and hopefully we will see improvements in the future. Rest assured, when the players aren't enjoying the tournament, the TO's are not enjoying it either, and they will provide feedback. At Phily, the problem was that a bug in the software began corrupting data from previous rounds starting after Round 4, and before the next round could be paired, the errors had to be fixed in the previous rounds.
It did not stay fixed though. By the end of round 6, it was getting unrealistic to keep fixing it.
That led to the extreme decision of cutting to Top 64. Well then ladies and gentlemen, here is the report I’ve promised.
Please be aware it will be a wall of text, so be sure to be prepared accordingly. For starters, a little introduction: My name is Toan and I was judging the main event for both days.
Some players might recognize me quickly if I say that I was the little Asian who was running everywhere with a little red bag on my waist. Anyway, now to enter to the core discussion and worry regarding the organization for EC day 1, PJ gave a very digest summary but it does miss lots of details: Everything begun after Round 3 (approximately around 2PM): the very first issue was the “mandatory printer” trouble. Dan and Ho (members of the staff) tried to fix this thing for 10 minutes, without much result unless the printer suddenly worked again. Then when they printed the pairings, while I was posting them, I noticed that PJ was present TWICE in the list and that a player was missing. This was the firestarter of all of our problems. As soon as they could, Dan and Ho checked the whole pairing of Round 4 and Round 3 to determine what’s wrong, and they realized that the Konami Event Software (let’s call KES for short) literally OVERWRITTEN the “missing” player name by PJ’s.
They tried all possibilities they could: they created another Round 4, they tried to split up both problematic matches (the 2 PJ), then they tried to see if there isn’t any option to kick out a player and to add another one etc etc. However it was completely impossible and to make things worse: both PJ and the missing player had the same score, so there wasn’t any possibility to guess “who was who”.
After all this time, the only solution for them was to MANUALLY repair every player from Round 2 for the third one, in order to have a proper Round 4. At this point I joined them to check out what was going on. However, KES acted up and when Dan and Ho were editing the third round from Round 2 results, the KES actually applied the edits on round 2.
That means: all results and matches of Round 3 BECAME as well Round 2, which is why people were wondering why they had a screwed up victory/loss count. To make things even worse, KES had a default “auto save” which became the instant fail moment: Dan and Ho were forced to redo Round 3 AND Round 2. And to add the salt to the wound, yet another double name glitch emerged again Tweaking the damn program took us at least 10-15 minutes, and repairing was worse, like 20 minutes per re-paired round: that is because we had to repair everyone from Round 1, THEN split all matches, THEN again repair everyone manually with the results slips we kept. Pdf novel porno indonesia.